Please use this identifier to cite or link to this item:
https://sci.ldubgd.edu.ua/jspui/handle/123456789/15771
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Golovatyi, Roman | - |
dc.contributor.author | Smotr, Olga | - |
dc.contributor.author | Karabyn, Oksana | - |
dc.contributor.author | Malets, Ihor | - |
dc.date.accessioned | 2025-04-23T14:46:37Z | - |
dc.date.available | 2025-04-23T14:46:37Z | - |
dc.date.issued | 2024 | - |
dc.identifier.uri | https://sci.ldubgd.edu.ua/jspui/handle/123456789/15771 | - |
dc.title | Research on the feasibility of employing gamification technologies in the training process of IT specialization seekers | en_US |
Appears in Collections: | 2024 |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Smotr_Karabyn_2024_3L_Person_IST (2).pdf | 2.03 MB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.